Take 360° images and pictures of public places and execute a survey to measure how people react to viewing images with a VR headset compared to viewing images on a phone.
[E]
Smartphone-based Eye Exercising Tool to Prevent Computer Vision Syndrome Development through Visual Movement Patterns
[E]
Does Screen Time before Bedtime Impinge the Quality of Your Sleep?
[E]
Analyzing Gender-Based Violence and Aggressive Behavior through Social Media Data
[E]
The Effect of Media Multitasking on Memory
[E]
How Digital Citizenship Education Can Improve Online Behavior in Schools
[E]
Test the idea that if adolescents (ages 12-18) were provided an alert mechanism that suggested them to re-think their decision if they expressed willingness to post a mean message on social media, the number of mean messages would decrease.
[P]
[P]
Explore what factors influence human ability to detect image forgeries manipulated by Adobe Photoshop.
[E]
Identify whether people who use the Internet site, Facebook, exhibit signs of addictive-like behavior to the social network which in turn significantly impact the users' lives in a negative manner.
[E]
[E]
Will subjects who view stylized images have a more positive reaction than similar CG (Computer Generated) images?
[E]
Investigate the effects of timing interval and step size on perceived animation smoothness.
[E]
Determine if movie scenes of the same type are accompanied by music with similar characteristics.
[E]
Test the hypothesis that a subliminal message would not be successfully entered into the conscious mind of a viewer unless the viewer had access to the image from past experiences.
[E]
Determine how responsible violent movies are for violent actions.
[P]
Do people have the same emotional association to color?
[P]
Determine whether the genre of a motion picture has a measurable impact on a moviegoer's popcorn consumption.
[E]
Figure out which banners are effective and which are irritating or are overlooked.
[E]
The effect of digital noise on the recognition of pictures
[P]
Subliminal messages
[E]
Which is more important to teens and adults? TV's, Computers, or Newspapers.
[E]
Social Media Science Fair Projects & Experiments
Music Psychology Science Fair Projects & Experiments
Games & Gaming Psychology Science Fair Projects & Experiments